diff --git a/Defeating-Spawner-Buildings-in-Tower-Rush.md b/Defeating-Spawner-Buildings-in-Tower-Rush.md new file mode 100644 index 0000000..32356f8 --- /dev/null +++ b/Defeating-Spawner-Buildings-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
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The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.
+Heavy Spell Removal +
The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.
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The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
+They do virtually no building damage and are a waste of energy.Wait until they place the building before cycling your spell.The massive damage radius will guarantee a hit on both targets. +The Bowler and the Magic Archer +
The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.
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The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
+The SolutionTactical PlayLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsAir SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air +Breaking the Siege Mentality +
You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.
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Dismantling a SimCity deck requires patience and precise geometry.
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