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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+The Core Mechanics
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However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+The triangle dictates your offensive timing.Air units add a secondary layer to the triangle.Sometimes, playing into a counter is necessary to fix your hand.
+Breaking the Triangle
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You are no longer playing the cards on the screen; you are playing the player behind the screen.
+Troop TypeThe TargetWhat it Loses ToMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you enjoyed this write-up and you would certainly like to receive even more info relating to [tower rush](https://vcgsuites.com/author/gladiswheare1/) kindly browse through the page. K.K.As, Heavy Spells
+The Evolution of Balance
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Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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