diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..4123aa4 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
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In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+Wasting Your Mana Pool +
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
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If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.
+Never let the elixir bar sit at ten.Don't wait perfectly still.Maintain the economic pressure. +Over-Defending Minor Threats +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+BehaviorThe SolutionUsing spells on the tower aloneOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyIgnoring the metaEnsure you have a clear win condition and adequate spell support +Ignoring Your Opponent's Hand +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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Start small: just try to remember if they have used their main heavy spell recently.
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