diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..9e50a65 --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
+
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Staying Calm Under Pressure +
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
+
If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Memorize the interactions.If they take your tower, do not instantly quit.Keep track of their spell cycle. +Kiting Aggressive Units +
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
+
Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.
+Aggressive CardHow to Stop ItHog RiderUse a Tornado to pull him to the King TowerTwin BruisersKite with an Ice Golem into the center while using ranged support +Turning the Tables +
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
+
Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.
+ +When you loved this article and you want to receive more details with regards to [tower rush](https://oooox.online/read-blog/11193_reviewing-the-latest-tower-rush-update.html) i implore you to visit our web-site. \ No newline at end of file