diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md new file mode 100644 index 0000000..c8bf7ea --- /dev/null +++ b/Drafting-and-Deck-Building-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Prioritizing Your Choices +
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units. +Drafting for the Enemy +
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
+Bad DraftingThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you adored this write-up and you would certainly such as to obtain more details regarding [tower rush](https://git.arteneo.pl/u/cikangelo6098) kindly browse through our own web-page. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime +Playing the Hand You're Dealt +
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Choose wisely, and outsmart them before the match even begins.
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