In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
The Primary Source: Upgrading Cards
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.You will run out of gold and cripple your main deck.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
You are essentially converting cards you will never use into base hitpoints and currency.
Card RarityExperience GainedBasic TroopsSmall amount of XP per card, but you can donate hundreds of them dailyValuable TroopsLarge burst of XP, but highly limited in how many you can give
Why Tower Health Matters
You might wonder if grinding out that next account level is truly worth the massive gold investment.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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