Add Top Mistakes New Players Make in Tower Rush and How to Avoid Them
@@ -0,0 +1,15 @@
|
||||
<br>With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.<br>
|
||||
<br>Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.<br>
|
||||
Wasting Your Mana Pool
|
||||
<br>The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.<br>
|
||||
<br>If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.<br>
|
||||
Always make a play before capping out.Use a one-cost card to keep the flow going.Start a slow push if you are full.
|
||||
The Fear of Tower Damage
|
||||
<br>This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.<br>
|
||||
<br>Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.<br>
|
||||
ErrorThe ConsequenceMindless aggressionIt is too easy to predict and counterPlacing everything on one tileMakes defending incredibly easy for the opponent
|
||||
Playing in a Vacuum
|
||||
<br>You cannot win consistently if you just spam your win condition without considering if they have their counter ready.<br>
|
||||
<br>Start small: just try to remember if they have used their main heavy spell recently.<br>
|
||||
|
||||
If you have any questions pertaining to the place and how to use [tower rush](https://901radio.com/@wilbur90g5665?page=about), you can call us at the page.
|
||||
Reference in New Issue
Block a user