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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+The Primary Source: Upgrading Cards
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However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.You will run out of gold and cripple your main deck.
+The Guild Economy
+
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Card RarityExperience GainedBasic TroopsSmall amount of XP per card, but you can donate hundreds of them dailyValuable TroopsLarge burst of XP, but highly limited in how many you can give
+Why Tower Health Matters
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You might wonder if grinding out that next account level is truly worth the massive gold investment.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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