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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+It only looks at your numerical rating.If you face a hard counter, it is pure statistical variance.In the lower arenas, the system often includes 'bots'.
+Level-Based Matchmaking
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](http://edistream.buzz/read-blog/16529_understanding-the-meta-of-tower-rush-games.html) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+Matchmaking FactorWeightCurrent RankAbsolute Highest PriorityKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+The Esports Standard
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By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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