diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..d36bc64 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+High DPS Defenses +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+Always protect your single-target tower with a cheap spell.Place the building in the center to pull the tank across both lanes.Beware of enemy stun spells. +Area of Effect Buildings +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K. If you adored this short article and you would certainly such as to get even more information pertaining to [tower rush](https://shiftlycrew.com/employer/muzeocollection/) kindly browse through the web page. A) in your deck to handle the heavy lifting.
+Building StylePrimary TargetHard CounterSingle-Target (e.g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangSplash Damage (e.g., Bomb Tower)Clears dozens of units with a single attackLacks the raw damage to stop a massive push +The Hybrid Approach and Deck Synergy +
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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