Add Stopping the Early Rush in Tower Rush Games
@@ -0,0 +1,15 @@
|
||||
<br>There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.<br>
|
||||
<br>In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.<br>
|
||||
Staying Calm Under Pressure
|
||||
<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
|
||||
<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br>
|
||||
Hover your defensive spell early.Use the geometry of the map.Focus on the positive elixir trade.
|
||||
The Art of the Pull
|
||||
<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
|
||||
<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
|
||||
Counter CardExecutionLight RemovalMust be perfectly predictive if defending a fast goblin barrelHeavy DefenseEnsure it is not distracted by cheap swarm units before locking on
|
||||
Punishing the Rush
|
||||
<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
|
||||
<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
|
||||
|
||||
If you loved this article and you would like to get additional information pertaining to [tower rush](https://app.khest.org/read-blog/31009_understanding-the-elixir-economy-in-tower-rush.html) kindly visit the site.
|
||||
Reference in New Issue
Block a user