diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md new file mode 100644 index 0000000..7ace70b --- /dev/null +++ b/Tracking-Elixir-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.
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You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.
+The Economy of Aggression +
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.
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This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.
+Never overcommit on a push if you don't know their elixir count.A +4 elixir advantage is generally considered 'tower-taking' territory.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board. +How to Train the Skill +
Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.
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As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
+Time PeriodElixir SpeedTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you have any concerns relating to where and ways to utilize [tower rush](https://git.archieri.fr/cecileyft83310/5387217/wiki/How-to-Build-a-Deck-in-Tower-Rush), you could contact us at the web site. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers +Mastering the Economy +
Stop staring at the flashy animations and start focusing on the math.
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Count the drops, manage your economy, and crush the mathematically inferior.
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