Add Mastering Beatdown Decks in Tower Rush

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<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
<br>You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.<br>
Taking Smart Damage
<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br>
<br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br>
Your goal in the first two minutes is simply to survive without losing a tower completely.Don't stack your support units too closely behind the tank.If your first massive push fails to take the tower, do not force a second one immediately.
Synergy Behind the Tank
<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
The Game PlanYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
Inducing Panic
<br>They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.<br>
<br>Play Beatdown with absolute confidence and a willingness to take a punch.<br>
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