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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+The Golden Rules of Picking +
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Pay attention to the air vs. ground balance.It provides a solid defensive anchor regardless of what else you pick.Guaranteed damage is invaluable. +Sabotaging the Opponent +
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. When you beloved this information as well as you wish to receive guidance concerning [tower rush](https://ladygracebandb.com/author/timothyreimann/) kindly check out our page. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime +Adaptability in the Arena +
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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