diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..83ad823 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+The Bruiser/Tank Class +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Positioning is key.Charge their soul-meter before activating.Bait out the inferno tower first. +Utility and Sniper Heroes +
For players who prefer a more calculated, control-oriented playstyle, the ranged support hero is the ideal choice.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Skill CategoryHow to Use ItStealth/InvisibilityUse to secure the final hit on a critical buildingSpawningUse defensively to instantly surround and destroy a heavy tank +Mastering Your Main +
Do not just blindly pick whichever commander is currently dominating the competitive meta.
+
Lead your troops with confidence, and victory will follow.
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