Add The Control Archetype in Tower Rush
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<br>Control decks are entirely reactive; they have absolutely no intention of launching massive, proactive attacks at the bridge.<br>
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<br>This article will teach you the fundamental principles of the Control playstyle and how to build an unbreakable digital fortress.<br>
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The Defensive Anchor and Positive Trades
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<br>The beating heart of every Control deck is a robust, reliable defensive building, such as a Bomb Tower, Tesla, or Inferno Tower.<br>
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<br>If the opponent spends 8 elixir on a massive push, and you perfectly defend it using only your 4-elixir Tesla and 2-elixir Log, you have generated a +2 elixir profit.<br>
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If a tower is going to take 200 damage, let it happen if defending it costs 4 elixir.If they have a Balloon, save your Tesla EXCLUSIVELY for that Balloon.You must establish your dominance early.
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The Slow Death
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<br>The Miner, Goblin Barrel, and continuous spell cycling (like throwing Fireballs) are the primary tools used to achieve this slow death.<br>
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<br>Every time you execute a successful defense and generate a positive elixir trade, you spend that profit immediately on a single Miner or a Fireball aimed at their tower.<br>
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Psychological StateBeatdown PlayerDefensive MentalityReaction to losing a tower earlyAccepts it as part of the plan; prepares to launch a massive 3-crown revenge pushA catastrophic failure; Control decks struggle immensely to come back from a massive early deficitFocus during the matchLooking for the perfect moment to deploy the massive tank and overwhelm the opponentHyper-focused on counting enemy elixir and ensuring the center defensive building is always ready
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The Ultimate Test of Will
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<br>You don't need a massive sword to win; you just need an unbreakable shield and a thousand tiny cuts.<br>
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<br>Patience is the ultimate victory condition.<br>
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For more info about [tower rush](https://peldoo.com/read-blog/82802_understanding-the-rock-paper-scissors-mechanic-in-tower-rush.html) review the web site.
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