A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Small Spells, Big Impact
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.
It is the most reliable spell.Practice predictive small spells.Don't miscalculate the final blow.
The Heavy Hitters
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
Spell TypeOptimal PlayFireball / PoisonDestroying grouped support units behind a tankRocket / LightningInstantly deleting massive threats like Sparky or X-Bow
The Perfect Match
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
Always ensure your spells cover the inherent weaknesses of your primary troops.
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