Add Understanding Aggro Management in Tower Rush Scenarios

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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
Vision and Targeting
<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
They are easier to distract with cannons or teslas.Place distractions closer to them.Timing must be faster against fast troops.
Manipulating the Z-Axis and Hitboxes
<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
<br>This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.<br>
AI LogicPlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
Mastering the Grid
<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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