Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
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The Center Pull
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<br>This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.<br>
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<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
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Muscle memory is required.Buildings have a larger aggro radius.Use cheap troops like skeletons for single-target attackers.
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The Ultimate Distraction
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
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Unit Control MethodHow to Do ItTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseDeploy a swarm unit directly on top of a single-target enemy
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Mind Games
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<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br>
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<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
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