Add Defeating Golem Decks in Tower Rush

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<br>For many casual players, seeing the opponent casually drop a massive, 8-elixir Golem in the absolute back of the arena induces a feeling of sheer, paralyzing dread.<br>
<br>Defeating a Golem deck is not about stopping the massive push at your bridge; it is about ensuring that massive push is never fully built in the first place.<br>
Opposite Lane Pressure
<br>The exact millisecond an opponent places a Golem behind their King Tower, they have spent 8 elixir, leaving them with a maximum of 2 elixir to defend any immediate threats.<br>
<br>Because they only have 2 elixir, they cannot defend your opposite-lane push effectively.<br>
Your attacking troops will simply lock onto the massive Golem, completely wasting their damage.Do not over-commit on your punish.Cycle quickly or prepare for the hardest defense of your life.
Dismantling the Deathball
<br>If you fail to punish the Golem drop, or the game is in Double Elixir, you will eventually have to defend a fully supported push at your bridge.<br>
<br>The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.<br>
Game TimerThe ObjectiveSingle Elixir (First 2 Minutes)Aggressively punish every single time they play an expensive card; you must secure a massive damage lead earlyDouble Elixir (Final Minute)Play hyper-defensively; use buildings to pull the Golem to the center and focus all your spells on killing their support troops
The Strategic Victory
<br>If you panic and try to fight the Golem head-on, you will be crushed under its weight.<br>
<br>Punish their investments, isolate their tank, and assassinate their support.<br>
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