Add Defeating Spawner Buildings in Tower Rush

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<br>If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.<br>
<br>The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.<br>
Heavy Spell Removal
<br>The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.<br>
<br>The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.<br>
They do virtually no building damage and are a waste of energy.Wait until they place the building before cycling your spell.The massive damage radius will guarantee a hit on both targets.
The Bowler and the Magic Archer
<br>The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.<br>
<br>The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.<br>
The SolutionTactical PlayLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsAir SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air
Breaking the Siege Mentality
<br>You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.<br>
<br>Dismantling a SimCity deck requires patience and precise geometry.<br>
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