Add Drafting and Deck Building in Tower Rush

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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
The Golden Rules of Picking
<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable.
Drafting for the Enemy
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. Here's more info regarding [tower rush](https://video-sharing.senhosts.com/@bettyeeyb47203?page=about) look at our web-page. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Adaptability in the Arena
<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
<br>Choose wisely, and outsmart them before the match even begins.<br>