The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.
Taking Smart Damage
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
Your goal in the first two minutes is simply to survive without losing a tower completely.Don't stack your support units too closely behind the tank.If your first massive push fails to take the tower, do not force a second one immediately.
Synergy Behind the Tank
A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.
If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.
The Game PlanYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
Inducing Panic
They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
Play Beatdown with absolute confidence and a willingness to take a punch.
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