Add Understanding Elixir Math in Tower Rush

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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
The Ticking Clock
<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
<br>If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.<br>
Keep the bar moving.You must increase your Actions Per Minute (APM) significantly to keep up.You are essentially fighting a 10v7 battle.
The Profit Margin
<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
Advanced TacticThe MathThe Kiting TradeUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. If you have any type of inquiries regarding where and ways to utilize [tower rush](https://zekond.com/read-blog/368599_the-history-and-evolution-of-the-tower-rush-genre.html), you can contact us at our own site. A across the map until both Princess towers shoot it to death; +3 profitMulti-TargetingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
Playing the Math
<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
<br>The math is cold, unforgiving, and absolute.<br>