Add Mastering Turret Placement in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
|
||||
<br>Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.<br>
|
||||
The Anti-Tank Center Pull
|
||||
<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
|
||||
<br>As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.<br>
|
||||
If placed too early, they will destroy it with spells.Protect the blind spot with cheap troops.If you use the exact same tile every time, they will predict it with a fireball.
|
||||
Countering the Artillery
|
||||
<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br>
|
||||
<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
|
||||
Defense StyleWhere to Put ItHeavy DefenseThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSwarm ControlDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
|
||||
The Architecture of Victory
|
||||
<br>Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.<br>
|
||||
<br>Practice your center pulls until you can do them with your eyes closed.<br>
|
||||
|
||||
In the event you liked this informative article along with you wish to acquire more info concerning [tower rush](https://kawmaa.com/profile/fawnconway8209) generously stop by our own website.
|
||||
Reference in New Issue
Block a user